As promised, here is the real Life’s a Pitch board game, courtesy of my intern Emily Ciavarella.
The Game of Life’s a Pitch
For 2-6 players
Object: To be the first to reach the end tile, symbolizing your client’s ascension into stardom.
Getting Started: Every player begins with 100 “publicity points” from which to acquire publicity skills: Writing, Social Skills, Creativity, Connections, and Musical Background. Each player can distribute as many points as he or she wants to particular sections–but it has consequences, so choose wisely!
Set up all player markers on the “Start” tile.
Game Play:
Role the die, and land on a space. Regular spaces are either red (representing RADIO publicity opportunities), purple (PRINT), Green (TV), Yellow (TWITTER), Orange (FACEBOOK), or blue (BLOGS). In all cases of regular spaces, draw a Pitch card and read the matching color instructions. In addition, there are Chance spaces. In the case of a Chance space, draw a Chance card. Move forward or back as many spaces as the card requests.
After the first roll, you have the opportunity to sacrifice a roll in lieu of Improvement. If you choose Improvement, you can add 10 publicity points to acquire more skills.
Cards:
PITCH: In the style of Trivial Pursuit, these cards have six sections corresponding with the tile colors: Depending on what color you land on, you look to a specific section to determine how far you move. These are affected by your skill set.
EX 1: Radio- you pitch for your client to be interviewed on NPR. Move up a space if your Creativity skills are above 65. Skip a turn if your Connections skills are less than 10.
EX 2: Concerts- you send out a press release to New York periodicals about your client’s upcoming concert at Joe’s Pub. Move up 2 spaces if your Writing skills are above 40; move back two spaces if your Writing skills are less than 20; and move back 4 if your Writing skills are 0.
(The players are encouraged to make up the details about how these scenarios play out)
CHANCE: Comprises good, bad, excellent, and world-crushing situations.
EX 1: You meet a music magazine editor at a wedding who guarantees your client a huge feature article. Move up six squares.
EX 2: The record industry collapses. Everyone goes back to square one.
End of the game:
Everyone keeps rolling and moving forward or back in the industry until one person reaches the end. The winner has to make up his or her client’s Sesame Street character name (the only true indicator of success).
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I suppose the board should be shaped like a quarter note. Or a Blackberry.
Brian says
It’s only slightly less complicated than the Saved By The Bell Board Game